![]() ![]() Of course, Ammo efficiency can be “efficient” if you only need one shot to kill a whole bunch of bugs or a tanky Oppressor, but those who like to mag-dump whole magazines into bugs will find themselves short on ammo fairly quickly with Engineer. The Engineer’s firepower is absolute, even on par with Gunner, but not very many (if any) of the Engineer’s weapon loadouts are very ammo-efficient. With Scout’s flare gun and grapple hook, and Engineer’s platform gun, there’s not a single vein of ore that will go untouched, allowing you to maximize your collection of Nitra for those ever-so-precious resupply pods. Note: Engineer and Scout are a very special pair. His traversal tool shoots out platforms which can also be modded to absorb fall damage, allowing him to make bridges, ledges, stepping stones, landing platforms, anything to get the team to where they need to be without shattering their knees. While the Engineer starts out with weapons that are only really effective at close range, as you level him up, acquire mods, and eventually get your hands on those sweet, sweet overclocks, he can specialize into whatever role you want to fill in, and still be able to assist the team with your sentries laying down fire. Like the Gunner, the Engineer has access to strong firepower off the bat, especially with his automated sentry turrets as his support tool. ![]() The Engineer is the most versatile class. Quotas and objectives to fulfill! Let’s get ‘er done, lads! The Gunner has so much firepower that he can even consider mods that are normally a no-go for other classes, such as blowthrough rounds (penetrating targets to hit more targets) or armor breaking (smashing armor easier and dealing more damage with the breaking shot). His minigun, autocannon, and rocket barrage launcher are equal in power dealing with both hordes and large, tanky enemies in turn. The gunner can fit just about any role as far as killing bugs are concerned. ![]() A well-prepared gunner can handle any combat situation, and from level 1 with zero mods on your guns, you already got it. There is hardly anything about Gunner that isn’t appealing: he’s got big guns that do big damage, options for both long range and short range combat available to him off the bat, and a shield that not only keeps the bugs off you for a few precious seconds, but also allows you to regenerate your shield at ludicrous speeds. The gunner is the very first class you’re introduced to when the game drops you into the tutorial section. ![]()
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